Get **IT DONE

Get **IT DONE

Get **IT DONE

Inspired by UX design principles, with a particular focus on reducing cognitive load and gamification mechanics. By simplifying task management and increasing user engagement, -we empower users to overcome overwhelm and achieve goals with ease and enjoyment.



Inspired by UX design principles, with a particular focus on reducing cognitive load and gamification mechanics. By simplifying task management and increasing user engagement, -we empower users to overcome overwhelm and achieve goals with ease and enjoyment.



My Role

My Role

My Role

Co-founder/Research/UX Design/User Flow/ Design Strategy/Journey mapping



Co-founder/Research/UX Design/User Flow/ Design Strategy/Journey mapping



Problem Statement

Problem Statement

Problem Statement

Many people, especially those with executive functioning difficulties, struggle to stay organized and productive in the face of complex tasks.

Despite the availability of tools that assist with daily tasks, users still face the challenge of staying consistent and motivated.

Many people, especially those with executive functioning difficulties, struggle to stay organized and productive in the face of complex tasks.

Despite the availability of tools that assist with daily tasks, users still face the challenge of staying consistent and motivated.

Solution

Solution

Solution

To create easy-to-use tool that breaks down overwhelming tasks into manageable steps.

The result is an intuitive and rewarding user experience that reduces stress and encourages efficient task completion. The app includes personalized= task creation features and uses game-like

elements and techniques to increase user engagement and motivation in non-game applications.

To create easy-to-use tool that breaks down overwhelming tasks into manageable steps.

The result is an intuitive and rewarding user experience that reduces stress and encourages efficient task completion. The app includes personalized= task creation features and uses game-like

elements and techniques to increase user engagement and motivation in non-game applications.

Design Process timeline

Design Process timeline

Design Process timeline

  1. Brainstorming
    Conducted idea sessions to conceptualize app features

    Defined core functionality and user experience goals.


  2. Desk Research
    Studied existing task management applications.
    Analyzed industry trends.


  3. Prototyping
    Created preliminary wireframes and low-fidelity prototype.
    Focused on user interface and key interactions.


  4. Interviews and Usability Testing
    Created preliminary wireframes and low-fidelity prototypes.
    Focused on user interface and key interactions.


  5. Implemented Insights
    Implemented feedback into the design.
    Optimized features based on usability test findings.


  6. Final Prototype
    Developed a refined high-fidelity prototype.
    Component library
    Prepared to collaborate with Developer.


  7. Worked with Developer
    Collaborated on app development.
    Ensured features matched design specifications.
    App development


  1. Brainstorming
    Conducted idea sessions to conceptualize app features

    Defined core functionality and user experience goals.


  2. Desk Research
    Studied existing task management applications.
    Analyzed industry trends.


  3. Prototyping
    Created preliminary wireframes and low-fidelity prototype.
    Focused on user interface and key interactions.


  4. Interviews and Usability Testing
    Created preliminary wireframes and low-fidelity prototypes.
    Focused on user interface and key interactions.


  5. Implemented Insights
    Implemented feedback into the design.
    Optimized features based on usability test findings.


  6. Final Prototype
    Developed a refined high-fidelity prototype.
    Component library
    Prepared to collaborate with Developer.


  7. Worked with Developer
    Collaborated on app development.
    Ensured features matched design specifications.
    App development


Drawing inspiration from the best

Drawing inspiration from the best

Drawing inspiration from the best

We've taken inspiration from the best apps on the market Forest, Duolingo, Addie and Calendly - to create an innovative solution tailored to users' needs.

None of these apps offers the ability to break tasks into smaller steps, which is our key feature, setting us apart from the rest.

We've taken inspiration from the best apps on the market Forest, Duolingo, Addie and Calendly - to create an innovative solution tailored to users' needs.

None of these apps offers the ability to break tasks into smaller steps, which is our key feature, setting us apart from the rest.

User Interviews + Usability Testing

User Interviews + Usability Testing

User Interviews + Usability Testing

  • Research goals:

    Identify the specific challenges and needs of our target users.

Evaluate the usability and effectiveness of our app's preliminary wireframes and prototypes.

Understand how users interact with the app in real-world scenarios.

Collect feedback on proposed features and functionalities.

  • Target Users:

    Individuals who struggle with organizing and completing tasks.

Those who experience overwhelm, anxiety, or executive function difficulties.

People who already use task productivity tools, always in search for better product.

  • Research goals:

    Identify the specific challenges and needs of our target users.

Evaluate the usability and effectiveness of our app's preliminary wireframes and prototypes.

Understand how users interact with the app in real-world scenarios.

Collect feedback on proposed features and functionalities.

  • Target Users:

    Individuals who struggle with organizing and completing tasks.

Those who experience overwhelm, anxiety, or executive function difficulties.

People who already use task productivity tools, always in search for better product.

Customer Journey

Customer Journey

Customer Journey

User flow

User flow

User flow

Hypothesis

Hypothesis

Hypothesis

  • Task Management Efficiency: Users will value a task management tool that effectively handles overwhelming tasks.


  • Customizable To-Do Lists: Allowing users to choose the number of steps in their to-do lists will cater to diverse preferences and boost user satisfaction.


  • Gamification for Engagement: Integrating a reward system and gamification elements will enhance user engagement and motivation.


  • Enhanced Collaboration: Collaboration tools such as task sharing will simplify teamwork and boost user productivity.


  • Calendar Integration: Users will find the calendar functionality valuable for efficient task planning and scheduling.


  • Progress Tracking Benefits: Adding progress tracking and analytics will provide users with visibility into their productivity and aid in identifying areas for improvement in task performance.

  • Task Management Efficiency: Users will value a task management tool that effectively handles overwhelming tasks.


  • Customizable To-Do Lists: Allowing users to choose the number of steps in their to-do lists will cater to diverse preferences and boost user satisfaction.


  • Gamification for Engagement: Integrating a reward system and gamification elements will enhance user engagement and motivation.


  • Enhanced Collaboration: Collaboration tools such as task sharing will simplify teamwork and boost user productivity.


  • Calendar Integration: Users will find the calendar functionality valuable for efficient task planning and scheduling.


  • Progress Tracking Benefits: Adding progress tracking and analytics will provide users with visibility into their productivity and aid in identifying areas for improvement in task performance.

Key features

Key features

Reflections, my role and collaboration

Reflections, my role and collaboration

Reflections, my role and collaboration

With UX/UI Designer Nika Hase, we worked as a team of two.
Our goal was to create an app that goes beyond mere task management, empowering users to "Get Sh*t Done." Currently, the app is in the hands of developers, and we're gathering traction to demonstrate its market potential.

My responsibilities:


  • Feature discovery

  • Market Research

  • User Interviews + Usability Testing

  • Empathy Mapping

  • Customer Journey Mapping

  • User Flow

  • Accessibility

  • Design Strategy

  • UX Writing


Working on our latest app has been incredibly fulfilling, even though it was initially meant to be a portfolio project. By accident, we ended up creating a fully developed, market-ready app.

To collaborate, we use Figma, Fig Jam, Trello and Google Meets.

With UX/UI Designer Nika Hase, we worked as a team of two.
Our goal was to create an app that goes beyond mere task management, empowering users to "Get Sh*t Done." Currently, the app is in the hands of developers, and we're gathering traction to demonstrate its market potential.

My responsibilities:


  • Feature discovery

  • Market Research

  • User Interviews + Usability Testing

  • Empathy Mapping

  • Customer Journey Mapping

  • User Flow

  • Accessibility

  • Design Strategy

  • UX Writing


Working on our latest app has been incredibly fulfilling, even though it was initially meant to be a portfolio project. By accident, we ended up creating a fully developed, market-ready app.

To collaborate, we use Figma, Fig Jam, Trello and Google Meets.

Key features